Deploy Pilots (cheap, fast) and Mechs (dropped from orbit, devastating) across three lanes. Destroy the enemy base before it destroys yours.
Recruit
Easy
Normal
Hard
Insane
Energy recharges over time; every card costs energy and your hand of four cycles as you play. Pilots are cheap pressure; the 🚀 Mech Hunter deals triple damage to mechs. Mechs drop from orbit with a landing shockwave, huge armor, expensive. Spells: ✈ Airstrike bombs a lane, 🌀 Shock stuns it, 🔧 Repair heals your units there. Fair play: the enemy earns energy at exactly your rate on every difficulty; higher difficulties only act faster and smarter. Watch the countdown by your energy bar. Overtime: if nobody falls by 0:00, sudden death chips both bases until one breaks.